11/20/2022 0 Comments Kirby star allies review reddit![]() ![]() My own playing partner complained of being bored and underemployed within ten minutes. ![]() The simplicity of its platforming and the lack of need for a second player (let alone a third and fourth) leaves additional human players feeling redundant. Kirby Star Allies's easiness wouldn't have been quite such an issue if it had fulfilled its pre-release promise and been a brilliant local multiplayer game. It makes the game very accessible, particularly to a very young audience, but it also robs the game of a sense of drive and purpose. Halfway through the game I realised I had accrued almost 50 lives, and hadn't once been in danger of losing a single one. It's not the first time a Kirby game has been criticised for this, but Kirby Star Allies really is way too easy. Your pals will even solve those aforementioned puzzles for you when they're in range. Indeed, with a fully powered-up squad of AI companions, you often don't need to do anything more than move right. The game gives you a million ways to attack your opponent, but then gives you a light scattering of harmless cannon fodder that can be breezed through by mashing a single button. I've described KSA as a platform-brawler, but the ratio is a little off. ![]() Kirby Star Allies's defining problem, though, is that all this rough and tumble brio is undermined by a lack of puff. Kirby is packed with dozens of such inventive, throw-away moments, which act as a crucial incentive to keep playing You can even stack your crew on top of one another to form a moving bridge, or a bizarre flying serpent in brief shmup sections. Lend fire to a whip-wielding character, for example, and you'll be able to flick through a nearby wall and set off a fuse to access a secret area. You can do the same for your companions, and this swapping of abilities is often used to solve the game's incidental puzzles. Hold up on the stick and your elementally-imbued cohorts will power-up your attacks. There's a whole elemental side to things, with electric, fire, ice, water, and wind attacks. With four companions all scrapping away simultaneously, the screen frequently descends into a psychedelic bar brawl. Kirby Star Allies's combat system really is something. Kirby Star Allies occasionally feels like some kind of extended single player Smash Bros. While Kirby is HAL's biggest creation, let's not forget that this is the studio behind the Smash Bros. Or more pertinently, an all-against-all brawler. Essentially, every character has the kind of varied moveset you'd expect to see in a one-on-one beat-'em-up. You even have dodge, block, and throw moves at your disposal. When you embody a new creature, hitting pause will bring up a lengthy roster of moves that are available to you - press forward and attack, tap attack, hold attack, down then up and attack, dash then attack - all resulting in a variety of ranged and physical techniques. #Kirby star allies review reddit seriesThere's a heavy focus on the many different ways to dispatch KSA's eclectic range of enemies (which have always been a Kirby series strongpoint), and precious little pinpoint jumping. It frequently feels more like an uber-cute take on Final Fight or Streets of Rage than a typical platformer. Yes, I just used the term 'brawler' in reference to the latest Kirby game. It results in a chaotic, creative, but also rather messy and unbalanced platform-brawler. Thrillingly, you can even bring bosses along for the ride. Here you can conscript up to three enemies to your cause as AI or human-controlled companions. In Kirby Star Allies, Nintendo's B-team captain takes that concept to the next level. ![]() The pink blob's main move is to suck up enemies and take on their abilities. Kirby has always been about harnessing the skills of others. ![]()
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